A 1 Charisma is interesting because speech negotiations can streamline the story path and get players either out of trouble or to bypass conflict sequences.Īn important qualifier here is that it’s not like Rheteam went through this with no NPCs dying. Endurance was 10 (definitely useful for the pacifist option) and so was Intelligence (for hacking terminals, naturally). They KO, rather than kill, with a high enough strength attribute, and Rheteam’s starting S.P.E.C.I.A.L. Boxing gloves are the only means of dealing with hostile interactions.